History

History timeline of the Finnish Game IndustryDownload the timeline
1979
Chesmac release

1980-
The beginning of 80s: home computers & game development as a hobby

1984
First domestic commercial games releases

1986
First international commercial games releases
Sanxion release

1988
Game developers start to team up – Demoskene

1992
First Assembly event

1995
First still existing game companies are founded

1996
Death Rally release
Alien Incident release

1999
WAP & first mobile studios
Supreme Snowboarding release

2000
Dot.com & mobile hype
Habbo hotel release
Trials release

2001
Investment recession
Max Payne release

2003
N-Gage & Growth of Nokia and mobile games

2004
Flat Out release

2004-2007
First big mobile game studio acquisitions

2005
Glimmerati release

2007
Super Stardust HD release
Trials 2 release

2008
Digital mobile distribution expands (app stores)

2009
Angry Birds release
Trine release

2010
First Finnish Game Jams
Shadow Cities release
Alan Wake release

2012
F2P mobile
Hill Climb Racing release
HayDay & Clash of Clans release
Legend of Grimrock release

2012-2014
2nd round studio boom

2012-2015
Big international investments to Finnish game companies

2013
Gungho & Softbank acquired 51 % of Supercell

2014
SimCity BuildIt release
Best Fiends release

2015
Cities: Skylines release
The Walking Dead: No Man’s Land release

2016
Angry Birds Movie
Tencent acquires 80 % of Supercell
Quantum Break release
Clash Royale release

2017
Four game companies were listed on stock
Empires & Puzzles release

2018
Brawl Stars release

2018 -
Era of consolidation: Several big acquisitions

2019
Control release
Noita release
Baba is you release

2019-2022
13 x acquisitions

2020
COVID-19
Merge Mansion release

2021
Total turnover > 3€ billion
Disruptions: Metaverse, P2E, AI
Sulake NFT
Stumble Guys release
Returnal release

2022

War in Ukraine
PAKO Highway release